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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description></description><title>Untitled</title><generator>Tumblr (3.0; @warholandy)</generator><link>http://warholandy.tumblr.com/</link><item><title>Startup Lessons Learned -- Take it with a grain of salt</title><description>&lt;p&gt;While there are others who write much &lt;a href="http://www.paulgraham.com/startuplessons.html"&gt;better essays&lt;/a&gt; and advice on startups, here is my take after working on a startup for the past several months.&lt;/p&gt;
&lt;p&gt;Besides, you should always take all advice or lessons with a grain of salt.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;1. You can&amp;#8217;t afford to have a religion.&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;Our biggest mistake in our startup was scrapping a prototype that was built in a certain framework for first PHP and then eventually Python/Django. This was a big mistake as it cost us probably two months in development &amp;#8212; and when &lt;a href="http://venturehacks.com/articles/speed"&gt;speed matters most for a startup&lt;/a&gt;, this was a fatal error. The reasoning wasn&amp;#8217;t complex or about an inability for said framework &amp;#8216;to scale&amp;#8217; &amp;#8212; we made a conscious decision that we didn&amp;#8217;t like said framework.&lt;/p&gt;
&lt;p&gt;This applies not just to the programming language or framework, but to hardware and software applications &amp;#8212; keep costs low, use what you already know, and move on &amp;#8212; and certainly don&amp;#8217;t blow months of code because you decide you don&amp;#8217;t like a framework &amp;#8212; decisions must be around the business, and not just the technology &amp;#8212; the difference between a startup and a side project.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;2. Communication&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;In a small startup environment, the team is key &amp;#8212; and communication is the foundation to any team &amp;#8212; and we didn&amp;#8217;t figure out how best to communicate both major decisions and smaller decisions, and it was very detrimental to the team environment. For this reason, I would suggest to keep teams capped at three, at least initially &amp;#8212; communication between more than two people gets exponentially more difficult to maintain.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;3. Agile development, &lt;i&gt;actually.&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;We used assembla for subversion, scrums, milestones, wikis, and for general organizational purposes. We had all the tools in place but we didn&amp;#8217;t actually practice agile development. Scrum reports would come in once a month, nobody was actually responsible for anything. Tickets would come in saying things like &amp;#8220;someone do X&amp;#8221; where &amp;#8216;someone&amp;#8217; was undefined and ambiguous and the task was usually left unfinished.&lt;/p&gt;
&lt;p&gt;No fancy tools needed here &amp;#8212; it&amp;#8217;s about the mentality, attention to detail, and the actions that foster agile development, not the tools &amp;amp; systems you set up in place to facilitate this.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;4. Distributed Development isn&amp;#8217;t such a great idea&amp;#8230;&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;While some teams have mastered distributed development, for most startups this is a big mistake &amp;#8212; especially if you haven&amp;#8217;t worked together before on projects. Nothing &amp;#8212; especially in the early stages &amp;#8212; can replace the close interactions, collaboration, and idea-fleshing &amp;amp; idea-bouncing that takes place in a close team environment.&lt;/p&gt;
&lt;p&gt;If you are going to have members in different locations, see &lt;i&gt;agile development &lt;/i&gt;above &amp;#8212; this is a must.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;5. Don&amp;#8217;t file expensive patents when you are pre-seed.&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;There&amp;#8217;s much debate about patents and the importance of them in the startup, but they certainly don&amp;#8217;t have a place in pre-seed startups, unless they are the core upon which you are building your business/start-up &amp;#8212; but even then it could be questionable.&lt;/p&gt;
&lt;p&gt;We filed a patent application that had nothing to do with the web app we were actually building &amp;#8212; spending valuable time resources (which &lt;i&gt;is&lt;/i&gt; your most valuable resource) on something of little or no purpose to our startup.&lt;/p&gt;
&lt;p&gt;Again, &lt;i&gt;communication&lt;/i&gt; might have helped, as well as having the team in one place.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;6. Attention to Detail&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;I can&amp;#8217;t stress enough how important attention to detail is &amp;#8212; in fact it could make or break your start-up, whether its how you incorporate, or the attention to detail in the code you write, it&amp;#8217;s important not to gloss over the small details &amp;#8212; especially when you are launching to potential consumers or customers of your product &amp;#8212; you look really silly when you aren&amp;#8217;t willing to do the little things.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.paulgraham.com/startuplessons.html"&gt;&lt;b&gt;7. Release Early, Release Often&lt;/b&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Everybody &lt;i&gt;says&lt;/i&gt; it, but how many of us actually do it?&lt;/p&gt;
&lt;p&gt;No explanation needed here &amp;#8212; if you&amp;#8217;re not building defensible technology, you should be releasing bits of your app to get users in the door and get their feedback rather than looking to drop a &amp;#8216;finished&amp;#8217; product (read: bomb) on users thinking they will fall head over heels for your product.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;8. Fire Fast&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;If there are team members consuming valuable time, emotional and financial resources and don&amp;#8217;t share the vision fire them early and fast. &lt;a href="http://news.ycombinator.com/item?id=95857"&gt;Especially (even if) this is a co-founder.&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;9. Highs and Lows &amp;#8212; Never give up&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;Don&amp;#8217;t get too high on your highs, nor too low on your lows &amp;#8212; you&amp;#8217;re doing something you love, and most people around the world never get a shot at that. Even though you&amp;#8217;re most likely to fail, you may have one of the best learning experiences of your life, and you&amp;#8217;ll probably grow mentally, &amp;amp; emotionally (and your stomach will grow physically) &amp;#8212; more than almost any other period in your life.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;10. Don&amp;#8217;t let your start-up define you&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;I think the biggest temptation when you&amp;#8217;re doing a start-up &amp;#8212; because they&amp;#8217;re naturally extensions of yourself &amp;#8212; is to let the startup define you. &lt;i&gt;What you do does not define who you are.&lt;/i&gt; For some (the successful ones) they may &lt;i&gt;want &lt;/i&gt;to be defined by their startup &amp;#8212; but this route usually leads to a lot of stress &amp;#8212; because it&amp;#8217;s not just your startup that potentially could fail, but rather a personal failure &amp;#8212; and the toll is much more emotional.&lt;/p&gt;
&lt;p&gt;While you probably will be putting a lot of skin in the game (a lot of hours every single day) it&amp;#8217;s still important to seperate your startup&amp;#8217;s identity from your personal &amp;amp; emotional identity. Some might disagree here, but I think this is essential for emotional &amp;amp; mental well-being, especially during the lows.&lt;/p&gt;
&lt;p&gt;** Learn from your mistakes, and learn from those of others.  I see so much startup advice, but if you get burned when you put your fingers on the hot stove &amp;#8212; and then you do it again, that doesn&amp;#8217;t speak well of your intelligence. The most important challenge moving forward is to learn from our missteps and not repeat them.&lt;/p&gt;</description><link>http://warholandy.tumblr.com/post/48157830</link><guid>http://warholandy.tumblr.com/post/48157830</guid><pubDate>Sun, 31 Aug 2008 10:39:00 -0400</pubDate></item></channel></rss>
